A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
by Oscar Clark
(PapayaMobile)
Social and Online Games Summit
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
by Emily Greer
(Kongregate)
Social and Online Games Summit
GDC 2012
Create New Genres (and Stop Wasting Your Life in the Clone Factories) [S...
by Daniel Cook
(Spry Fox)
Social and Online Games Summit
GDC 2012
Growing "Out" of Europe: Wooga Postmortem [SOGS Postmortem]
by Jens Begemann
(Wooga)
Social and Online Games Summit
GDC 2012
Indiana Jones Adventure World: Making Core Gameplay for Everyone [SOGS P...
by Seth Sivak
(Zynga Boston)
Social and Online Games Summit
GDC 2012
Realm of the Counter-Intuitive God [SOGS Postmortem]
by David Edery
(Spry Fox)
Social and Online Games Summit
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
All Points Bulletin: Reloaded - Design & Monetization Challenges when AA...
by Bjorn Book-Larsson
(GamersFirst / K2 Network)
GDC Virtual Items Summit
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
Combat Arms Postmortem: The Art of Selling Guns
by Jungsoo Lee
(Nexon America)
GDC Virtual Items Summit
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Social Games Summit
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Social Games Summit
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Social Games Summit
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Social Games Summit
A Debate: Are Social Games Legitimate? [SOGS Vision]
by Nabeel Hyatt
(Zynga)
Social & Online Games Summit
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
Behavioral Economics and Social Games [SOGS Business]
by Elena Rykhlevskaia
(Playdom)
Social & Online Games Summit
Bringing Disney's MARVEL SUPER HERO SQUAD to Online Gamers
by Jason Robar
(Gazillions The Amazing Society)
Online Games
Bringing Disney's MARVEL SUPER HERO SQUAD to Online Gamers
by Jason Robar
(Gazillions The Amazing Society)
Online Games
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
Building Sustainable Social Game Experiences
by Andy Tian
(Zynga)
Social Network Games
Building Sustainable Social Game Experiences
by Andy Tian
(Zynga)
Social Network Games
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
Gaming for Kids -- The Evolving Landscape
by Richard Weil
(Metaverse Mod Squad)
Live
Going Viral and Going Big on Facebook
by David Stewart
(Playdom)
Live
Learning from MYTOWN: Maintaining a Game Post-Launch with 8 Employees, N...
by Jason Moore
(Broken Bulb Studios)
Live
Learning from MYTOWN: Maintaining a Game Post-Launch with 8 Employees, N...
by Jason Moore
(Broken Bulb Studios)
Live
Network Security: PCI and Beyond
by Timothy Ray
(Department of Information Resources, State of TX)
Live
Network Security: PCI and Beyond
by Timothy Ray
(Department of Information Resources, State of TX)
Live
Surviving Social Media: Advice from the SOE Playbook
by Linda Carlson
(Sony Online Entertainment)
Live
Tools of Engagement: Five Tested Techniques to Improve Player Retention
by Scott Rigby
(Immersyve)
Live
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Olivier Oosterbaan
(Create Law)
Social & Casual
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Olivier Oosterbaan
(Create Law)
Social & Casual
GDC 2010
Lessons Learned building Moshi Monsters to 15m Users
by Michael Acton Smith
(Mind Candy)
Social & Online Games Summit
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
From Casual to Social Design: What to Pack
by Jeferson Valadares
(Playfish)
Social & Online Games Summit
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign, Inc)
Online
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign, Inc)
Online
How to Use Game Design to Reduce the Negative Effect Caused by Bot Programs
by Yunfeng Lin
(Netease)
Online
Integrate the R&D and Operating . Grasp the Overall Chinese Online Game ...
by ALI (Yanqing Li)
(China Game)
Online
A New Social Era for Games: How Your Friends Are Changing the Way the Wo...
by Sebastien de Halleux
(Playfish)
Social Networking & Community
Accelerating the QA Test Cycle Via Metrics and Automation
by Brian DuBose
(BioWare Austin)
Services
Developing A Positive ?Support Perception? For Your Company
by John Erskine
(NCsoft)
Services
Developing in the Cloud
by Ben Garney
(PushButton Labs)
Services
(303) Business in a Red Ocean: Surviving the Squeeze
by Ofer Leidner
(Oberon Media, Inc)
Casual Games Summit
(303) Business in a Red Ocean: Surviving the Squeeze
by Ofer Leidner
(Oberon Media, Inc)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(100) Developing Games With Open Source Technologies
by See below
Online Games - Technology and Services
Accelerating Programming Teams in an Iterative Environment
by Damon Osgood
(BioWare Austin)
Online Games - Technology and Services
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Victoria Coleman
(Samsung Electronics)
Worlds in Motion
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Victoria Coleman
(Samsung Electronics)
Worlds in Motion