GDC Europe 2012
$100,000 Whales - An Introduction to Chinese Browser Game Design
by Jared Psigoda
(Reality Squared Games)
Game Design
GDC Europe 2012
$100,000 Whales - An Introduction to Chinese Browser Game Design
by Jared Psigoda
(Reality Squared Games)
Game Design
GDC Europe 2012
AAA goes F2P: Same Skills, Different Mindset
by Jan van der Crabben
(Travian Games)
Game Design
GDC Europe 2012
AAA goes F2P: Same Skills, Different Mindset
by Jan van der Crabben
(Travian Games)
Game Design
GDC Europe 2012
AAA goes F2P: Same Skills, Different Mindset
by Jan van der Crabben
(Travian Games)
Game Design
GDC Europe 2012
Ambiguity and Abstraction in Game Writing: Lessons from Dear Esther
by Dan Pinchbeck
(thechineseroom)
Game Design
GDC Europe 2012
Ambiguity and Abstraction in Game Writing: Lessons from Dear Esther
by Dan Pinchbeck
(thechineseroom)
Game Design
GDC Europe 2012
Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
by Hiroyuki Haga
(GREE)
Game Design
GDC Europe 2012
Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
by Hiroyuki Haga
(GREE)
Game Design
GDC Europe 2012
Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
by Hiroyuki Haga
(GREE)
Game Design
GDC Europe 2012
Assassin's Creed: Maintaining Momentum on a Blockbuster Franchise
by Alexander Hutchinson
(Ubisoft Montreal)
Game Design
GDC Europe 2012
Assassin's Creed: Maintaining Momentum on a Blockbuster Franchise
by Alexander Hutchinson
(Ubisoft Montreal)
Game Design
GDC Europe 2012
Classic Postmortem: GoldenEye 007
by Martin Hollis
(Zoonami)
Game Design
GDC Europe 2012
Classic Postmortem: GoldenEye 007
by Martin Hollis
(Zoonami)
Game Design
GDC Europe 2012
Designing Grand Strategy: Making the Mechanics of Total War
by James Russell
(Creative Assembly)
Game Design
GDC Europe 2012
Designing Grand Strategy: Making the Mechanics of Total War
by James Russell
(Creative Assembly)
Game Design
GDC Europe 2012
Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Present...
by Alan Willard
(Epic Games, Inc.)
Game Design
GDC Europe 2012
Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Present...
by Alan Willard
(Epic Games, Inc.)
Game Design
GDC Europe 2012
Facebook Developer Day: Advanced Features for Getting the Most Out of Fa...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Advanced Features for Getting the Most Out of Fa...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Building Your Next Generation Social Game with F...
by Matt Wyndowe
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Building Your Next Generation Social Game with F...
by Matt Wyndowe
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Driving Installs and Re-Engagement with Open Gra...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Driving Installs and Re-Engagement with Open Gra...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Growing Social Games with Facebook: Lessons from...
by Julien Codorniou
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Growing Social Games with Facebook: Lessons from...
by Julien Codorniou
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: How Mobile Games Can Plug into Facebook for Mass...
by Ali Parr
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: How Mobile Games Can Plug into Facebook for Mass...
by Ali Parr
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Simple Steps to Build & Grow a Social Game on Fa...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Simple Steps to Build & Grow a Social Game on Fa...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Turning Players into Payers: Best Practices for ...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Turning Players into Payers: Best Practices for ...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Free-to-Play Game Design is f*#!1ng Awesome
by Jan Richter
(Bigpoint)
Game Design
GDC Europe 2012
Free-to-Play Game Design is f*#!1ng Awesome
by Jan Richter
(Bigpoint)
Game Design
GDC Europe 2012
How Gaming News Works: A Guided Tour
by Brian Crecente
(Kotaku.com)
Game Design
GDC Europe 2012
How Gaming News Works: A Guided Tour
by Brian Crecente
(Kotaku.com)
Game Design
GDC Europe 2012
Machinations: A New Way to Design Game Mechanics
by Ernest Adams
(Independent)
Game Design
GDC Europe 2012
Machinations: A New Way to Design Game Mechanics
by Ernest Adams
(Independent)
Game Design
GDC Europe 2012
Making the Player Feel Bad - Breaking Rules of Player Choice for Emotion...
by Joerg Friedrich
(YAGER Development Gmbh)
Game Design
GDC Europe 2012
Making the Player Feel Bad - Breaking Rules of Player Choice for Emotion...
by Joerg Friedrich
(YAGER Development Gmbh)
Game Design
GDC Europe 2012
Secret Sauce for Location Based Games: Learnings from Shadow Cities
by Ville Vesterinen
(Grey Area)
Game Design
GDC Europe 2012
Secret Sauce for Location Based Games: Learnings from Shadow Cities
by Ville Vesterinen
(Grey Area)
Game Design
GDC Europe 2012
Surviving the Jungle of MMO Eco-Systems
by Craig Morrison
(Funcom)
Game Design
GDC Europe 2012
Surviving the Jungle of MMO Eco-Systems
by Craig Morrison
(Funcom)
Game Design
GDC Europe 2012
Surviving the Jungle of MMO Eco-Systems
by Craig Morrison
(Funcom)
Game Design
GDC Europe 2012
The Self, Presence and Storytelling
by Thomas Grip
(Frictional Games)
Game Design
GDC Europe 2012
The Self, Presence and Storytelling
by Thomas Grip
(Frictional Games)
Game Design
GDC Europe 2012
The Self, Presence and Storytelling
by Thomas Grip
(Frictional Games)
Game Design