You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name 80,000 Lines, Three Lessons Learned
Speaker(s) Ariel Gross
Company Name(s) Volition, Inc.
Track / Format Audio

There were over 80,000 lines of dialogue in Saints Row: The Third. Managing that many lines can be a daunting task for any audio team. Ariel Gross, senior audio designer at Volition, imparts three valuable lessons learned throughout his adventures with voice so that you can sidestep some costly traps and save yourself from needless heartburn. Attendees will learn about the amount of work that goes into having a large number of VO lines in an open world game and will take away loads of tips and data that they can apply to their own projects.

GDC 2012

Ariel Gross

Volition, Inc.

free content



UBM Tech