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Session Name The Other White Meat: Design Architecture for Sandbox Games
Speaker(s) Matthew Woodward
Company Name(s) CCP Games
Track / Format Design
Overview This session presents a design theory for online sandbox games, starting with the foundation concepts and raisons d'etre, and explaining the core structural gameplay components and the hidden plumbing that ties them together. The discussion includes social networks, emergent gameplay and self-sustaining systems, and offers practical lessons from a variety of titles alongside fundamental concepts.

GDC Online 2012

Matthew Woodward

CCP Games

free content



UBM Tech