You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Monetizing Economy Based Free-to-Play Games
Speaker(s): Teut Weidemann
Company Name(s): Ubisoft Blue Byte
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Using the highly awarded "The Settlers Online" by Ubisoft as an example senior online game specialist Teut Weidemann will explain how in game economies in free to play games can be monetized. He will talk about the attributes of these in game economies as well as prerequisites, limits and potential dangers. The presentation will cover how to setup those economies, how monetization can be implemented and optimized and how pricing can be decided on individual items. Some reference will also be given to client based MMO's economies like World of Warcraft, Eve Online, Diablo III or Guild Wars II.

GDC Online 2012

Teut Weidemann

Ubisoft Blue Byte

free content

Design

Design