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Session Name Designing Humor in Borderlands 2
Speaker(s) Anthony Burch
Company Name(s) Gearbox Software
Track / Format Design
Overview The lead writer of Borderlands 2 explains how the team attempted to convey humor, not just through dialog and art, but through game mechanics. The lecture will discuss how a quest with no gameplay can actually be funnier than a quest with it, how every mechanic holds the potential for humor, and how even jokes need debugging. There will also be more use of the word fart than you are probably comfortable with.

GDC 2013

Anthony Burch

Gearbox Software

free content



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