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Session Name The User Experience of Game Development Tools
Speaker(s) David Lightbown
Company Name(s) Ubisoft
Track / Format Programming
Overview Have you ever thought to yourself, "If our tools were more efficient, we could do less overtime and spend more time on polish?" As game developers, we tend to focus on producing games, not tools. However, the reality is that by investing in better tools we can make better games! The games industry needs to make the user experience of tools a priority. This session will show the process of designing better tools, so that your pipeline is focused on accomplishing the goals of the content creators. That makes everyone more efficient!

GDC Europe 2013

David Lightbown


free content



UBM Tech