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Session Name 10 Decisions That Took Warface to Our First 10 Million Users
Speaker(s) Nick Button-Brown
Company Name(s) Crytek GmbH
Track / Format Production
Overview This session is a lighthearted journey through the last 7 years of development on Warface as Crytek moved from a traditional games platform to a free-to-play business model. Nick Button-Brown will look at 10 key decision points in those 7 years, the decisions we made, and how we adapted when those decisions were not right.

GDC Europe 2013

Nick Button-Brown

Crytek GmbH

free content

Production

Production


UBM Tech