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The Number One Educational Resource for the Game Industry

Session Name: Leading Players Astray: 80 Days & Unexpected Stories
Speaker(s): Meg Jayanth
Company Name(s): Freelance
Track / Format: Independent Games Summit

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Overview: A game-writer is often seen as a fixer, and the story as a tool to explain mechanics and motivation. But stories can do much more for players, and for the games themselves. Drawing on her experience as the writer of the critically-acclaimed 80 Days, Meg Jayanth will talk about the process of collaborating with inkle Studios to build a machine for telling stories, and how indies in particular are ideally placed to create game stories which engage, surprise, discomfit and delight players.

GDC 2015

Meg Jayanth

Freelance

free content

Independent Games Summit

Independent Games