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Session Name Reactive Game Development: The Talos Principle Postmortem
Speaker(s) Davor Hunski, Alen Ladavac
Company Name(s) Croteam, Croteam
Track / Format Independent Games Summit
Overview A stereotypical image of a successful game development project involves a perfect plan and its precise execution. However, the reality is often diametrically opposite to that ideal. On the example of The Talos Principle, a game that wasn't even supposed to be made, Croteam's project leaders Davor Hunski and Alen Ladavac will talk about how the best things in games are creative reactions to emerging circumstances, not implementations of marketing bullet points. The session will include examples from various areas, from basic game mechanics, through visual design, even to the very technology used.

GDC 2015

Davor Hunski

Croteam

Alen Ladavac

Croteam

free content

Independent Games Summit

Independent Games


UBM Tech