You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Keeping Level Designers in the Zone Through Level Editor Design
Speaker(s) Robin-Yann Storm
Company Name(s) Independent
Track / Format Design
Overview How do you get level designers in the zone and keep them there? In this talk Robin-Yann will explain both the good and bad sides of many different engines and editors, from a level designer point of view. How can we speed up the process of level design iteration and at the same time make levels more complex? Why do level designers keep saying the Source engine is both great to work with, but at the same say they hate it? Are 4 viewports really better than 1? All this and more in: Keeping level designers in the zone through level editor design; How to change level editors so level designers can work faster, iterate quicker and perform better.

GDC 2016

Robin-Yann Storm

Independent

free content

Design

Design


UBM Tech