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Menus Suck
VR with tracked controllers makes us re-think how players interact with our games and that should include challenging the very idea of menus.
This talk will include a survey of how current games are replacing what would traditionaly be a menu with interactible 3D objects. How interface design in VR is getting closer to industrial design and how that's going to make games more intuitive and more fun.
Examples will include tool selection and save/loading in Fantastic Contraption and more.
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