You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Technical Solutions to Crowdsource Playtesting Online
Speaker(s) Max Birk
Company Name(s) University of Saskatchewan
Track / Format Design
Overview Testing early and often is key to assure that players have exactly the experience game designers want them to have. Time and cost constrains however, prevent most developers from performing efficient playtesting throughout the development cycle. Crowdsourcing player experience has been shown to alleviate the cost and burden of playtesting, allowing even small teams to evaluate their game. Based on his experience with more than 4,000 participants, Max will share technical solutions for common challenges in crowdsourced playtesting.

GDC Europe 2016

Max Birk

University of Saskatchewan

free content

Design

Design

Production

Production


UBM Tech