You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Quest for Progress: The Math and Design of Idle Games
Speaker(s) Anthony Pecorella
Company Name(s) Kongregate
Track / Format Design
Overview As the third in a series of popular talks on "self-playing" games, this will increment on the previous ones, unfolding new insights, and tapping into a wide range of data to learn about this strange new, often-idolized, genre. The talk will look at how the genre has grown, evolved, and expanded recently. New trends will be explored and new games will be analyzed, focusing not just on how they work but hopefully inspiring new games and mechanics from attendees. Prepare to get bizarrely, inexplicably excited about watching numbers go up!!

GDC Europe 2016

Anthony Pecorella

Kongregate

free content

Design

Design


UBM Tech