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Session Name Playtesting: Avoiding Evil Data
Speaker(s) Adriaan de Jongh
Company Name(s) Independent
Track / Format Independent Games Summit
Overview If you see playtesting as necessary evil, this talk is for you. Both physical and online playtesting are fundamental to game design, but to playtest properly and gather results that are not hard to interpret, not confusing, and not contradicting itself can be a hard task. In this session, game designer Adriaan de Jongh looks back at the evil data he gathered in 6 years of playtesting 8 games, sharing his ways to avoid useless or confusing data, and sharing how he now organizes effective playtests sessions with minimal effort.

GDC 2017

Adriaan de Jongh

Independent

free content

Independent Games Summit

Independent Games


UBM Tech