GDC 2014
AAA Academics: Superstar Designers in Academia
by Brenda Romero
(UC Santa Cruz)
GDC Education Summit
GDC 2014
Extracurricular Video Game Development Clubs: How They Complement the Cl...
by Chris DeLeon
(HobbyGameDev)
GDC Education Summit
GDC 2014
Feature Creep or Essential Mechanics? Top Twenty Things Game Development...
by Mia Consalvo
(Concordia University)
GDC Education Summit
GDC 2014
Federal Opportunities for Game Faculty and Students
by Noah Wardrip-Fruin
(UC Santa Cruz)
GDC Education Summit
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Education Apps
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Education Apps
ADC 2013
Bridging the Gap Between Hybrid and Native App Performance
by Marko Lehtimaki
(AppGyver)
Education Apps
ADC 2013
Building a Successful Educational App for Kids....With or Without Elmo
by Jay Schiffman
(Dreamkind)
Education Apps
GDC 2013
Beyond the Dialogue: Perspectives on Industry and Academia
by Matthew Burns
(University of Washington)
GDC Education Summit
GDC 2013
Biff! Boom! Pow! Introducing Students to Sound for Games
by Karen Collins
(University of Waterloo)
GDC Education Summit
GDC 2013
Building Successful Interdisciplinary Game Programs: Bridging the Gaps
by Magy Seif El-Nasr
(Northeastern University)
GDC Education Summit
GDC 2013
Catacombs and Curriculum: Role-Playing Games for Teaching Design
by Sam Roberts
(University of Southern California)
GDC Education Summit
GDC 2012
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
GDC 2012
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
GDC 2012
Ask the Experts: Professional Programmer's Panel
by Jeff Ward
(Fire Hose Games)
Game Career Seminar
GDC 2012
Breaking Into Game Development: Ask the Pros
by Chris Charla
(Microsoft Games)
Game Career Seminar
GDC 2010
A Contrarian Explains the Basics: How to Become a Game Developer
by David Sirlin
(Sirlin Games)
Game Career Seminar
GDC 2010
Getting Noticed: Why You Need an Online Portfolio and How to Make One
by Jacob Minkoff
(Naughty Dog Inc)
Game Career Seminar
GDC 2010
How I Got My Publishing Deal: Student Game Development Success Stories
by Kim Swift
(Airtight Games)
Game Career Seminar
GDC 2010
Rising to the Top: How to Land a Triple-A Job
by Jeanette Ercila
(Disney Interactive Media Group)
Game Career Seminar
GDC Austin/Online 2008
100 Questions, 97 Answers, 56 Minutes
by Brenda Brathwaite
(Loot Drop)
Game Career Seminar
GDC Austin/Online 2008
It's Who You Get to Know
by Darius Kazemi
(Orbus Gameworks)
Game Career Seminar
GDC Austin/Online 2008
Luckiest People Alive
by Harvey Smith
(Arkane Studios)
Game Career Seminar
GDC Austin/Online 2008
The Game Job Interview RPG
by Jill Duffy
(GameCaree...)
Game Career Seminar
GDC 2007
How Did You Make It? Three Success Stories
by Michael Sellers
(Online Alchemy, Inc.)
Game Career Seminar
GDC 2007
Inside Cryptic Studios: Art, Programming, and Design
by Jack Emmert
(Cryptic Studios)
Game Career Seminar
GDC 2007
Pitch your Game Idea
by James Beech
(The Guildhall at SMU)
Game Career Seminar
GDC 2007
Stay on Top of Your Game: Practical Career Advice from an HR Insider
by Fiona Cherbak
(VP of Business Development, GameX)
Game Career Seminar