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Session Name:

An Innovative Math Course for Undergraduate Game Programming Majors


Striking a balance of industry-relevant coursework and general education requirements is a difficult task for any institution granting undergraduate degrees in Game Programming. At Champlain College we have developed a math course that helps attain this balance. Matrices, Vectors and 3D Math presents standard topics of Calculus III and Linear Algebra within the context of Game Programming applications and projects. This carefully constructed 3-credit course can have a game programming major performing moderately sophisticated mathematics by the end of the first year of classes. Scott Stevens, Associate Professor of Mathematics, will present the content/structure of the course, some student projects, and solicit suggestions from attendees.

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  • GDC 2012
  • Scott Stevens
  • Champlain College
  • free content
  • GDC Education Summit
  • Game Career / Education