GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
Crowdsourcing the Localization of Gone Home
by Johnnemann Nordhagen
(The Fullbright Company)
Localization Summit
GDC 2014
Emerging Communities: A Snapshot of the Brazilian Indie Game Development...
by Arthur Protasio
(Fableware/ IGDA Rio de Janeiro)
Localization Summit
GDC 2014
Indie Games Localization: Is It Worth It?
by Belen Agullo Garcia
(PINK NOISE)
Localization Summit
GDC 2013
How to Sell Your QA Services on a Free-to-Play Project
by Stephan Beier
(Travian Games GmbH)
QA Summit
GDC 2013
It's Raining New Content: Successful Rapid Test Iterations
by Benjamin Seifert
(Riot Games)
QA Summit
GDC 2013
The Emerging Landscape of African Game Development
by Wesley Kirinya
(Leti Games)
Localization Summit
GDC 2010
Behind the Curtains of BUZZ! The Multi-Million Seller of SCEE Franchise
by Vanessa Wood
(Sony Computer Entertainment Europe)
Localization Summit
GDC 2010
Localizing for the Spanish Speaking Community
by Diana Diaz Monton
(WordLab)
Localization Summit
GDC 2010
Localizing Large RPGs
by Christopher Christou
(BioWare)
Localization Summit
GDC 2010
Solving Issues with Localizing On-the-Fly Player Messaging
by Aaron Peterson
(Mythic Entertainment (EA))
Localization Summit
GDC 2009
(103) FABLE II Localization Case Study
by Fabio Minazzi
(Binari Sonori)
Localization Summit
GDC 2009
(103) Localization Tools
by Stephanie O'Malley Deming
(XLOC, Inc.)
Localization Summit
GDC 2009
(103) Localization-Aware Game Development
by Heather Chandler
(Media Sunshine, Inc.)
Localization Summit
GDC 2009
(103) Risks and Rewards of New Territories
by Tacey Miller
(Microsoft Corp.)
Localization Summit