GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
Back to The Future of QA
by Dave Parkinson
(Sony Computer Entertainment)
QA Summit
GDC 2014
Crowdsourcing the Localization of Gone Home
by Johnnemann Nordhagen
(The Fullbright Company)
Localization Summit
GDC 2013
Automation in the Technically Challenging World of Game Development
by Linda Lemieux
(VMC Game Labs)
QA Summit
GDC 2013
BBC, Cross-Media and Video Games
by Robert Nashak
(BBC Worldwide, Digital Entertainment & Games)
Localization Summit
GDC 2013
Best Practices for Leveraging Worldwide Age Ratings Submissions and Geop...
by Kiki McMillan
(Microsoft Studios)
Localization Summit
GDC 2013
BioWare QA - Partners in Development (Embed Model)
by Tulay Tetiker McNally
(BioWare)
QA Summit
GDC 2012
Audio Localization Done Right: Simultaneous Scripting and Recording
by Hikaru Taniyama
(Square Enix)
Localization Summit
GDC 2012
Conquering European Localization
by Miguel A. Bernal-Merino
(University of Roehampton)
Localization Summit
GDC 2012
Crysis Management: Localization from a Developer's Perspective
by Judith Matz
(Crytek)
Localization Summit
GDC 2012
Game Localization: Using the Past to Understand the Present and Predict ...
by Matt Whiting
(Microsoft Studios)
Localization Summit
GDC 2010
Behind the Curtains of BUZZ! The Multi-Million Seller of SCEE Franchise
by Vanessa Wood
(Sony Computer Entertainment Europe)
Localization Summit
GDC 2010
Localizing for the Spanish Speaking Community
by Diana Diaz Monton
(WordLab)
Localization Summit
GDC 2010
Localizing Large RPGs
by Christopher Christou
(BioWare)
Localization Summit
GDC 2010
Solving Issues with Localizing On-the-Fly Player Messaging
by Aaron Peterson
(Mythic Entertainment (EA))
Localization Summit
GDC 2009
(103) FABLE II Localization Case Study
by Fabio Minazzi
(Binari Sonori)
Localization Summit
GDC 2009
(103) Localization Tools
by Stephanie O'Malley Deming
(XLOC, Inc.)
Localization Summit
GDC 2009
(103) Localization-Aware Game Development
by Heather Chandler
(Media Sunshine, Inc.)
Localization Summit
GDC 2009
(103) Risks and Rewards of New Territories
by Tacey Miller
(Microsoft Corp.)
Localization Summit