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Session Name: Crowdsourcing the Localization of Gone Home
Speaker(s): Johnnemann Nordhagen
Company Name(s): The Fullbright Company
Track / Format: Localization Summit
Overview: Gone Home was an indie title developed by four people with almost no budget. So how did it get localized to more than ten languages, from Czech to Esperanto? In this talk you will learn how the dev team enabled, supported, and encouraged fan-made translations for the game.

GDC 2014

Johnnemann Nordhagen

The Fullbright Company

free content

Localization Summit

Localization / QA