GDC 2006
Advanced Light and Shadow Culling Methods
by Eric Lengyel
(Terathon Software)
Programming
GDC 2006
Advanced Light and Shadow Culling Methods
by Eric Lengyel
(Terathon Software)
Programming
GDC 2006
Backwards Is Forward: Making Better Games with Test-Driven Development
by Noel Llopis
(Snappy Touch)
Audio
GDC 2006
Backwards Is Forward: Making Better Games with Test-Driven Development
by Noel Llopis
(Snappy Touch)
Audio
GDC 2006
Creating World-Class Graphics on the PSP
by Phil Trumbo
(Amaze Entertainment)
Audio
GDC 2006
Creating World-Class Graphics on the PSP
by Phil Trumbo
(Amaze Entertainment)
Audio
GDC 2006
Defining The Assassin: Designing Next-Gen Gameplay in Theory and in Prac...
by Jade Raymond
(Ubisoft Montreal)
Game Design
GDC 2006
Deploying 3D Games and Virtual Worlds in the Web Browser
by Jules Urbach
(Otoy)
Game Design
GDC 2006
Deploying 3D Games and Virtual Worlds in the Web Browser
by Jules Urbach
(Otoy)
Game Design
GDC 2006
Extremely Practical Shadows
by Tom Forsyth
(Intel)
Audio
GDC 2006
Extremely Practical Shadows
by Tom Forsyth
(Intel)
Audio
GDC 2006
Feeding the Monster: Advanced Data Packaging for Consoles
by Bruno Champoux
(Artificial Mind & Movement)
Programming
GDC 2006
Feeding the Monster: Advanced Data Packaging for Consoles
by Bruno Champoux
(Artificial Mind & Movement)
Programming
GDC 2006
Khronos: Creating the Embedded Media Processing Ecosystem
by Neil Trevett
(Khronos Group)
GDC Mobile: 3D
GDC 2006
Mobile 3D Development and COLLADA
by Stephen Wilkinson
(Soarion Studios LLC)
GDC Mobile: 3D
GDC 2006
Music Implementation: Making Games Sound Like Interactive Movies
by Chuck Doud
(SCEA)
Audio
GDC 2006
OpenGL ES 2.0: Shaders Go Mobile
by Dan Ginsburg
(AMD)
GDC Mobile: 3D
GDC 2006
Politics, Religion, and Ideology: New Approaches to Biased Games
by Ian Bogost
(The Georgia Institute of Technology)
SGS: Serious Game Design
GDC 2006
Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering
by Natalya Tatarchuk
(AMD)
Programming
GDC 2006
Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering
by Natalya Tatarchuk
(AMD)
Programming
GDC 2006
Ritual: Next-Gen Visual Effects on Direct3D 10
by Sam Glassenberg
(MICROSOFT - DIRECTX)
Programming
GDC 2006
Ritual: Next-Gen Visual Effects on Direct3D 10
by Sam Glassenberg
(MICROSOFT - DIRECTX)
Programming
GDC 2006
Ritual: Next-Gen Visual Effects on Direct3D 10
by Sam Glassenberg
(MICROSOFT - DIRECTX)
Programming
GDC 2006
Shadow Mapping Tricks and Techniques
by John Isidoro
(ATI Research Inc.)
Audio
GDC 2006
Shadow Mapping Tricks and Techniques
by John Isidoro
(ATI Research Inc.)
Audio
GDC 2006
The Mobile 3D Programmers Cookbook
by Henrik Enqvist
(Remedy)
GDC Mobile: 3D
GDC 2006
The Neverwinter Nights 2 Toolset: A Case Study of Tools Development
by Erik Novales
(Obsidian Entertainment)
Audio
GDC 2006
The Neverwinter Nights 2 Toolset: A Case Study of Tools Development
by Erik Novales
(Obsidian Entertainment)
Audio
GDC 2006
The New Era of Mobile Gaming: Casual Multiplayer Games
by John Chasey
(FinBlade Ltd)
GDC Mobile: Game Design
GDC 2006
The Next Generation of Mobile Gaming by Nokia
by Gregg Sauter
(Nokia)
GDC Mobile: Programming
GDC 2006
Which Patents Have You Violated Today?
by Stephen Rubin
(Law Office of Stephen Rubin)
Business and Management
GDC 2006
Which Patents Have You Violated Today?
by Stephen Rubin
(Law Office of Stephen Rubin)
Business and Management