GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
Console Wars Revisited: Are We Breaking the Mold or Reliving History?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business and Management
GDC 2010
Console Wars Revisited: Are We Breaking the Mold or Reliving History?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business and Management
GDC 2010
Design in Detail: Changing the Time Between Shots for the Sniper Rifle f...
by Jaime Griesemer
(Bungie)
Game Design
GDC 2010
Design in Detail: Changing the Time Between Shots for the Sniper Rifle f...
by Jaime Griesemer
(Bungie)
Game Design
GDC 2010
Design in Detail: Changing the Time Between Shots for the Sniper Rifle f...
by Jaime Griesemer
(Bungie)
Game Design
GDC 2010
Football at 60 fps: The Challenges of Rendering Madden NFL 10
by Jayeson Lee-Steere
(Central Football, EA)
Visual Arts
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Graphics Programming for Multi-GPU and Multi-Monitor Games
by Thomas Fortier
(AMD)
Programming
GDC 2010
Guild Wars: The Artists' Vision
by Daniel Dociu
(NCsoft West)
Visual Arts
GDC 2010
Guild Wars: The Artists' Vision
by Daniel Dociu
(NCsoft West)
Visual Arts
GDC 2010
How 100 Users Turned into 100,000,000
by Nils-Holger Henning
(Bigpoint GmbH)
Business and Management
GDC 2010
How 100 Users Turned into 100,000,000
by Nils-Holger Henning
(Bigpoint GmbH)
Business and Management
GDC 2010
Optimizing and Debugging Graphics Applications with AMD's GPU PerfStudio 2
by Raul Aguaviva
(AMD)
Programming
GDC 2010
Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2010
Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2010
Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2010
Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2010
Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2010
Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2010
Profiling for Mobile GPUs
by Dave Durnil
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobil...
by Larry Holland
(Totally Games)
Serious Games Summit
GDC 2010
Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobil...
by Larry Holland
(Totally Games)
Serious Games Summit
GDC 2010
Streaming Massive Environments from 0 to 200 MPH
by Chris Tector
(Turn 10 Studios)
Programming
GDC 2010
Streaming Massive Environments from 0 to 200 MPH
by Chris Tector
(Turn 10 Studios)
Programming
GDC 2010
Suspending Disbelief: Bringing Your Characters to Life with Better AI
by Phil Carlisle
(MindFlock Ltd./University of Bolton)
AI Summit
GDC 2010
Suspending Disbelief: Bringing Your Characters to Life with Better AI
by Phil Carlisle
(MindFlock Ltd./University of Bolton)
AI Summit
GDC 2010
The Best of Both Worlds: Using UIKit with OpenGL
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC 2010
The Best of Both Worlds: Using UIKit with OpenGL
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC 2010
The Best of Both Worlds: Using UIKit with OpenGL
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC 2010
Tuning Your Game for Next Generation Intel Graphics
by Chuck Desylva
(Intel Corporation)
Programming