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|Session Name:||The Best of Both Worlds: Using UIKit with OpenGL|
|Company Name(s):||Snappy Touch|
|Track / Format:||iPhone Games Summit|
|Overview:||A lot of people think that choosing to use OpenGL means giving up on all the goodies that UIKit provides. Nothing could be further from the truth! In this session we'll show how to combine OpenGL views with other UIKit elements, how to transfer graphics data back and forth, and even how to have multiple OpenGL views. Finally, we'll cover best practices and performance measurements of what can be achieved combining the two systems.|