GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Expand your audience with the Steam Controller (presented by Valve Softw...
by Pierre-Loup Griffais
(Valve Software)
Programming
GDC 2016
Idle Chatter: What We Can Learn From Self-Playing Games
by Anthony Pecorella
(Kongregate)
Design
GDC 2016
Outside the Studio Walls: MicroTalk Exploration of Non-Audio Ideas & Exp...
by Karen Collins
(Veemix)
Audio
GDC 2016
Outside the Studio Walls: MicroTalk Exploration of Non-Audio Ideas & Exp...
by Karen Collins
(Veemix)
Audio
GDC 2016
Practical Development for Vulkan (presented by Valve Software)
by Dean Sekulic
(Croteam)
Programming
GDC 2016
Tenacious Design and The Interface of 'Destiny'
by David Candland
(Bungie)
Visual Arts
GDC 2016
Tenacious Design and The Interface of 'Destiny'
by David Candland
(Bungie)
Visual Arts