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Session Name:

Outside the Studio Walls: MicroTalk Exploration of Non-Audio Ideas & Experiences


You are not just an AUDIO PERSON! Your sounds and music and artistic approach are shaped by your life experiences and influences, not all of which are other games or movies or songs. This microtalk will give you 10 brand new perspectives on game audio influences from outside the walls of the studio. In the classic GDC MicroTalk model, each speaker has 5 minutes and 20 seconds to go through their 20 slides (each timed at 16 seconds apiece). The ideas fly by fast and jabby, but aim to poke the audience in a long slumbering slab of grey matter to wake up some new inspiration for their own work!

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  • GDC 2016
  • Karen Collins
  • Veemix
  • Vincent Diamante
  • thegamecompany
  • David Earl
  • David Earl Production
  • Ariel Gross
  • QC Games
  • Andy Martin
  • Sucker Punch
  • Dren Mcdonald
  • nerdtracks
  • Daniel Olsn
  • Simogo
  • Kristen Quebe
  • Riot Games
  • Emily Ridgway
  • Valve
  • Jaclyn Shumate
  • PopCap/Electronic Arts
  • free content
  • Audio
  • Audio