Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
Advanced Graphics Summit
Game Developers Conference 2021
'Resident Evil Village': Our Approach to Game Design, Art Direction, and...
by Hitoshi Mishima
(CAPCOM)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'
by Wolfgang Engel
(The Forge Interactive)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of D...
by JT Hooker
(Treyarch)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Shadows of Cold War: A Scalable Approach to Sh...
by Kevin Myers
(Treyarch)
Advanced Graphics Summit
Game Developers Conference 2021
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
Programming
Game Developers Conference 2021
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
Programming
Game Developers Conference 2021
DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA)
by Aurelio Reis
(NVIDIA)
Programming
Game Developers Conference 2021
Educators Summit: A Three Course Meal in Graphics Programming Education
by Dan Buckstein
(Champlain College)
Educators Summit
Game Developers Conference 2021
Math in Game Development Summit: New Developments in Projective Geometri...
by Eric Lengyel
(Terathon Software)
Math In Game Development Summit
Game Developers Conference 2021
Ray Tracing in Your Pocket, Closer Than You Think (Presented by Imaginat...
by Kristof Beets
(Imagination Technologies)
Programming
Game Developers Conference 2021
Real-Time ML Inference for Mobile Gaming (Presented by Arm)
by Pavel Rudko
(Arm)
Programming
Game Developers Conference 2021
Technical Artist Summit: Better Computer Graphics through Understanding ...
by Sergei Savchenko
(Bethesda Game Studios)
Technical Artist Summit
Game Developers Conference 2021
Technical Artist Summit: Better Computer Graphics through Understanding ...
by Sergei Savchenko
(Bethesda Game Studios)
Technical Artist Summit
Game Developers Conference 2021
Technical Artist Summit: Real Time Level Surface Volumetric Simulation R...
by Russell Campbell
(Vancouver Island University)
Technical Artist Summit
Game Developers Conference 2021
Technical Artist Summit: Real Time Level Surface Volumetric Simulation R...
by Russell Campbell
(Vancouver Island University)
Technical Artist Summit
Game Developers Conference 2021
Unreal Engine in 2021: MetaHumans, Quixel, and Beyond (Presented by Epic...
by Ari Arnbjornsson
(Epic Games)
Advanced Graphics Summit
Game Developers Conference 2021
War Stories from Azeroth
by Ari Arnbjornsson
(Epic Games)
Advanced Graphics Summit
Game Developers Conference 2021
War Stories from Azeroth
by Ari Arnbjornsson
(Epic Games)
Advanced Graphics Summit
Game Developers Conference 2021
World of Tanks Blitz: The Importance of Data in Automated Performance Te...
by Vindhya Desai
(Arm)
Programming