Game Developers Conference 2026
All Rays Lead to Rome: Next-Gen Graphics in 'Anno 117: Pax Romana'
by Aaron Scherzinger
(Ubisoft Mainz)
Visual Development
Game Developers Conference 2026
All Rays Lead to Rome: Next-Gen Graphics in 'Anno 117: Pax Romana'
by Aaron Scherzinger
(Ubisoft Mainz)
Visual Development
Game Developers Conference 2026
Ambient Diffuse Lighting in 'Ghost of Ytei'
by Eric Wohllaib
(Sucker Punch Productions)
Visual Development
Game Developers Conference 2026
Ambient Diffuse Lighting in 'Ghost of Ytei'
by Eric Wohllaib
(Sucker Punch Productions)
Visual Development
Game Developers Conference 2026
Co-Creating Possibility: The Future of Mobile Gaming Performance (Presen...
by Lukas Medek
(Sumo Digital)
Game & Production Technology
Game Developers Conference 2026
DirectX State of the Union 2026: DirectStorage and Beyond (Presented by ...
by Shawn Hargreaves
(Microsoft)
Game & Production Technology
Game Developers Conference 2026
DirectX: Bringing Console-Level GPU Tools to Windows (Presented by Micro...
by Kevin Hawkins
(Qualcomm Technologies, Inc.)
Game & Production Technology
Game Developers Conference 2026
Evolving DirectX for the ML Era on Windows (Presented by Microsoft Xbox)
by Steven Tovey
(Intel)
Game & Production Technology
Game Developers Conference 2026
Gaming Success on Discord: Data-Driven Insights into Community Growth an...
by Timothy Lu
(Discord)
Business Strategy
Game Developers Conference 2026
Kickflipping Without Bailing on Frame Rate: Graphics Optimization in 'To...
by Jon Moore
(Iron Galaxy Studios)
Visual Development
Game Developers Conference 2026
Kickflipping Without Bailing on Frame Rate: Graphics Optimization in 'To...
by Jon Moore
(Iron Galaxy Studios)
Visual Development
Game Developers Conference 2026
Modernizing the Rendering of 'Minecraft'
by A.J. Fairfield
(Mojang; Microsoft)
Visual Development
Game Developers Conference 2026
Modernizing the Rendering of 'Minecraft'
by A.J. Fairfield
(Mojang; Microsoft)
Visual Development
Game Developers Conference 2026
Neural Graphics in Practice for Next-Gen Game Development (Presented by ...
by Sergio Alapont Granero
(Arm)
Game & Production Technology
Game Developers Conference 2026
Performance Tuning and Upscaling for Mobile Development in Unity (Presen...
by John French
(Arm)
Game & Production Technology
Game Developers Conference 2026
Shaders 501: Compute for Tech Artists
by Matt Oztalay
(Epic Games)
Visual Development
Game Developers Conference 2026
The Attention Equation: How Gaming Wins Consumer Focus and What Comes Next
by Kabir Ahuja
(McKinsey & Co.)
Luminaries Speaker Series