GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
GDC China 2011
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
GDC China 2011
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
- Chinese
GDC China 2011
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
- Chinese
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
- Chinese
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
- Chinese
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
- Chinese
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
- Chinese
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
- Chinese
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
- Chinese
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
- Chinese
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
- Chinese
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
- Chinese
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
- Chinese
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
- Chinese
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
- Chinese
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
- Chinese
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
GDC China 2011
The Road to HTML5 Games: Challenges and Opportunities
by Qi Chen
(Spil Games Asia)
Programming
GDC China 2011
The Road to HTML5 Games: Challenges and Opportunities
by Qi Chen
(Spil Games Asia)
Programming
- Chinese
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
- Chinese
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
- Chinese