GDC 2014
Concurrent Interactions in The Sims 4
by Peter Ingebretson
(Electronic Arts (Maxis))
Programming
GDC 2014
Concurrent Interactions in The Sims 4
by Peter Ingebretson
(Electronic Arts (Maxis))
Programming
GDC 2014
Concurrent Interactions in The Sims 4
by Peter Ingebretson
(Electronic Arts (Maxis))
Programming
GDC 2014
Creating Frankenstein's Monster: Case Studies of Building a New NPC
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2012
Life is a Social Game: Lessons Learned Bringing The Sims to Facebook
by Ray Mazza
(Playfish of Electronic Arts)
Game Design
GDC 2012
Life is a Social Game: Lessons Learned Bringing The Sims to Facebook
by Ray Mazza
(Playfish of Electronic Arts)
Game Design
GDC 2012
Life is a Social Game: Lessons Learned Bringing The Sims to Facebook
by Ray Mazza
(Playfish of Electronic Arts)
Game Design
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
Designing Games for the 43-Year-Old Woman
by Chris Trottier
(Zynga)
Game Design
GDC 2010
Modeling Individual Personalities in The Sims 3
by Richard Evans
(Little Text People)
Programming
GDC 2010
Modeling Individual Personalities in The Sims 3
by Richard Evans
(Little Text People)
Programming
GDC 2010
Modeling Individual Personalities in The Sims 3
by Richard Evans
(Little Text People)
Programming
GDC 2010
Modeling Individual Personalities in The Sims 3
by Richard Evans
(Little Text People)
Programming
GDC 2006
Bringing Console Quality To Mobile
by Tim Closs
(Ideaworks Labs)
GDC Mobile: Game Design
GDC 2006
Broadening Our Idea of What Games Can Be
by Jesper Juul
(Singapore-MIT GAMBIT Game Lab)
SGS: Serious Game Design
GDC 2006
Building Community Around Pollinated Content in Spore
by Caryl Shaw
(ngmoco:))
Audio
GDC 2006
Building Community Around Pollinated Content in Spore
by Caryl Shaw
(ngmoco:))
Audio
GDC 2004
"Port" is a Four-Letter Word: The Challenges of Redesigning The Sims fo...
by Michael Perry
(Electronic Arts, Inc.)
Game Design
GDC 2004
The Collection and Applications of Metrics in an MMP Game: Lessons Lea...
by Larry Mellon
Programming
GDC 2004
The Collection and Applications of Metrics in an MMP Game: Lessons Lea...
by Larry Mellon
Programming