GDC 2016
"Is that Me?" Identity Confusion & Narrative VR Challenges
by Eric "Giz" Gewirtz
(Seismic Games)
Game Narrative Summit
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Audio for AAA Virtual Reality Experiences
by Simon Gumbleton
(Sony Computer Entertainment Europe)
Audio
GDC 2016
Audio for AAA Virtual Reality Experiences
by Simon Gumbleton
(Sony Computer Entertainment Europe)
Audio
GDC 2016
Classic Game Postmortem: Rez
by Tetsuya Mizuguchi
(Enhance Games)
Design
GDC 2016
Classic Game Postmortem: Rez
by Tetsuya Mizuguchi
(Enhance Games)
Design
GDC 2016
Composing Music for VR Games: 'Adventure Time' Case Study
by Erik Desiderio
(Erik Desiderio Music)
Audio
GDC 2016
Composing Music for VR Games: 'Adventure Time' Case Study
by Erik Desiderio
(Erik Desiderio Music)
Audio
GDC 2016
Designing a VR renderer and engine for modern CPU/GPUs using MaxPlay's G...
by Matt Shaw
(MaxPlay)
Programming
GDC 2016
Explorers in VR: Walking the Edge of Nowhere
by Brian Allgeier
(Insomniac Games)
Design
GDC 2016
Flash Backward: 30 Years of Making Games
by Luke Muscat
(Prettygreat)
Special Event
GDC 2016
Flash Backward: 30 Years of Making Games
by Luke Muscat
(Prettygreat)
Special Event
GDC 2016
Hedgehog Noises in VR - Audio for Oculus Story Studio's 'Henry'
by Thomas Bible
(Thomas Bible Audio)
Audio
GDC 2016
Hedgehog Noises in VR - Audio for Oculus Story Studio's 'Henry'
by Thomas Bible
(Thomas Bible Audio)
Audio
GDC 2016
Level Design Workshop: What Level Designers Can Bring to VR
by Lee Perry
(Independent)
Design
GDC 2016
Level Design Workshop: What Level Designers Can Bring to VR
by Lee Perry
(Independent)
Design
GDC 2016
Magical Realism: The Art of Creating Everest in Your Living Room with VR...
by Kjartan Pierre Emilsson
(Slfar Studios)
Visual Arts
GDC 2016
New Reality - Product Launch of Autodesk Memento (presented by Autodesk)
by Tatjana Dzambazova
(Autodesk)
Visual Arts
GDC 2016
New Reality - Product Launch of Autodesk Memento (presented by Autodesk)
by Tatjana Dzambazova
(Autodesk)
Visual Arts
GDC 2016
Raise your Game with NVIDIA GeForce Tools (presented by NVIDIA)
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2016
Rendering Faster and Better with NVIDIA GameWorks VR in UE4 (presented b...
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2016
Understanding Engagement in the Rapidly Expanding Gaming Universe
by Patrick Walker
(EEDAR)
Business, Marketing & Management
GDC 2016
Understanding Engagement in the Rapidly Expanding Gaming Universe
by Patrick Walker
(EEDAR)
Business, Marketing & Management
GDC 2016
VR: Game Design at the Frontier
by Kimberly Voll
(Riot Games)
Design
GDC 2016
VR: Game Design at the Frontier
by Kimberly Voll
(Riot Games)
Design