You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Classic Game Postmortem: Rez

Overview:

Tetsuya Mizuguchi, the remarkable designer best known as the creator behind critically-acclaimed games like Space Channel 5, Lumines and Child of Eden will be delivering a Classic Game Postmortem on his groundbreaking rhythm game Rez at GDC 2016!

Mizuguchi's life work has revolved around activating our imaginations and elevating human consciousness through various forms of media, including music video games, live performances and music itself. At his newly-established studio, Enhance Games, he continues to lead an effort to develop synesthetic entertainment experiences with the power of mobile and virtual reality technology.

Now, as he and his team draw closer to bringing Rez to life in VR as Rez Infinite, Mizuguchi will take to the stage at GDC 2016 in March to speak at length about his work producing the iconic music-driven rail shooter Rez, a game that has proven iconic and influential to to a generation of game makers following its original 2001 release.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Tetsuya Mizuguchi
  • Enhance Games
  • free content
  • Design
  • Design