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Session Name:

Audio for AAA Virtual Reality Experiences


Virtual Reality is changing the way we think about game audio. It changes the way we listen to, design and deliver our audio vision. We now have a significant opportunity for audio to be at the forefront of the experience, driving emotion and increasing immersion.
This talk will focus on the challenges, lessons learned and some best practices when building audio for AAA Virtual Reality experiences. Using Sony Computer Entertainment London Studio's PlayStation VR content as a framework, this lecture discusses our experiences with relation to the high level audio vision, content creation, technical implementation and mixing; equipping attendees with a deeper understanding of VR audio and effective tactics to maximise results, as well as arming them against some of the pitfalls we've uncovered along the way.

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  • GDC 2016
  • Simon Gumbleton
  • Sony Computer Entertainment Europe
  • free content
  • Audio
  • Audio