GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC Europe 2014
Art Production Learnings: From Console to Browser to Mobile
by Thomas Woode
(Gameloft)
Visual Arts
GDC Europe 2014
Art Production Learnings: From Console to Browser to Mobile
by Thomas Woode
(Gameloft)
Visual Arts
GDC Europe 2014
Conquering New Frontiers: Angry Birds and Their EPIC Adventure
by Miika Tams
(Rovio)
Design
GDC Europe 2014
Conquering New Frontiers: Angry Birds and Their EPIC Adventure
by Miika Tams
(Rovio)
Design
GDC Europe 2014
Conquering New Frontiers: Angry Birds and Their EPIC Adventure
by Miika Tams
(Rovio)
Design
GDC Europe 2014
From Console to Mobile and Beyond!
by Patrick Liu
(Rovio)
Design
GDC Europe 2014
From Console to Mobile and Beyond!
by Patrick Liu
(Rovio)
Design
GDC Europe 2014
Next-Generation Mobile GPUs and Rendering Techniques
by Niklas Smedberg
(Epic Games)
Programming
GDC Europe 2014
Next-Generation Mobile GPUs and Rendering Techniques
by Niklas Smedberg
(Epic Games)
Programming
GDC Europe 2014
Super Data for Digital Games
by Stephanie Llamas
(SuperData Research)
Business, Marketing and Management
GDC Europe 2014
Super Data for Digital Games
by Stephanie Llamas
(SuperData Research)
Business, Marketing and Management
GDC Europe 2014
The Independent AAA Proposition
by Tameem Antoniades
(Ninja Theory Ltd)
Design
GDC Europe 2014
The Independent AAA Proposition
by Tameem Antoniades
(Ninja Theory Ltd)
Design
GDC Europe 2014
The Naked Nazi Zombie: Age Rating in Germany and the World
by Ruben Schwebe
(USK)
Business, Marketing and Management
GDC Europe 2014
The Naked Nazi Zombie: Age Rating in Germany and the World
by Ruben Schwebe
(USK)
Production
GDC Europe 2014
The Naked Nazi Zombie: Age Rating in Germany and the World
by Ruben Schwebe
(USK)
Business, Marketing and Management
GDC Europe 2014
The Sandbox Postmortem: Crafting Your Success in World Building Games
by Sebastien Borget
(PIXOWL)
Business, Marketing and Management
GDC Europe 2014
The Sandbox Postmortem: Crafting Your Success in World Building Games
by Sebastien Borget
(PIXOWL)
Business, Marketing and Management