GDC Europe 2016
8 Keys to a Long Career in Games
by Don Daglow
(4th Ring, Inc.)
Production
GDC Europe 2016
All the Insights, Data, and Trends
by Joost van Dreunen
(SuperData Research)
Business, Marketing and Management
GDC Europe 2016
Conversion of a Different User: Bringing Teams to F2P
by Matthew Laurence
(MegaZebra, GmbH)
Production
GDC Europe 2016
Conversion of a Different User: Bringing Teams to F2P
by Matthew Laurence
(MegaZebra, GmbH)
Production
GDC Europe 2016
Create a 20 Times Faster Database Engine Optimized to MMOGs
by Shuichi Kurabayashi
(Cygames, Inc.)
Programming
GDC Europe 2016
Create a 20 Times Faster Database Engine Optimized to MMOGs
by Shuichi Kurabayashi
(Cygames, Inc.)
Programming
GDC Europe 2016
From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game
by Sebastien Borget
(Pixowl)
Independent Games Summit
GDC Europe 2016
From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game
by Sebastien Borget
(Pixowl)
Independent Games Summit
GDC Europe 2016
How Celebrity Internet Cats Kickstarted Our Studio
by Herdjie Zhou
(Lucky Kat Studios)
Business, Marketing and Management
GDC Europe 2016
How King Uses AI in 'Candy Crush'
by Alexander Andelkovic
(King)
Production
GDC Europe 2016
In It for the Long Run: Sustaining Mobile Hits Over Years
by Sophie Vo
(Wooga)
Business, Marketing and Management
GDC Europe 2016
In It for the Long Run: Sustaining Mobile Hits Over Years
by Sophie Vo
(Wooga)
Business, Marketing and Management
GDC Europe 2016
In It for the Long Run: Sustaining Mobile Hits Over Years
by Sophie Vo
(Wooga)
Business, Marketing and Management
GDC Europe 2016
Life After Launch: How to Grow Mobile Games with In-Game Events
by Simon Hade
(Space Ape Games)
Business, Marketing and Management
GDC Europe 2016
Life After Launch: How to Grow Mobile Games with In-Game Events
by Simon Hade
(Space Ape Games)
Business, Marketing and Management
GDC Europe 2016
Shrinking Data for Fun & Profit
by Dietmar Hauser
(Sproing)
Programming
GDC Europe 2016
Shrinking Data for Fun & Profit
by Dietmar Hauser
(Sproing)
Programming
GDC Europe 2016
Succeeding on Mobile with Premium Games
by Patrick Naud
(Square Enix Montreal)
Business, Marketing and Management
GDC Europe 2016
Succeeding on Mobile with Premium Games
by Patrick Naud
(Square Enix Montreal)
Business, Marketing and Management
GDC Europe 2016
Tune in: Viewing a Mobile Game's Success Through the Television Engageme...
by Aaron Loeb
(Kabam)
Business, Marketing and Management
GDC Europe 2016
You've Got the Power: Your Game Running Better on Portable Devices!
by Antoine Cohade
(Intel)
Programming
GDC Europe 2016
You've Got the Power: Your Game Running Better on Portable Devices!
by Antoine Cohade
(Intel)
Programming