You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Life After Launch: How to Grow Mobile Games with In-Game Events
Speaker(s): Simon Hade
Company Name(s): Space Ape Games
Track / Format: Business, Marketing and Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Space Ape is a 100-person studio, yet only a handful of people are working on their live games. Learn how they continue to grow revenue month after month through sophisticated live operations that allow designers, product managers and other non-technical team members to keep the game fresh with new content, troops, defenses and event types every week with little to no developer support.

GDC Europe 2016

Simon Hade

Space Ape Games

free content

Business, Marketing and Management

Business & Marketing