You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Paperback Writer: The Emergence of Interactive Story Adventures in Casual Games
Speaker(s): Kenny Shea Dinkin
Company Name(s): Independent
Track / Format: Social & Online Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: With the explosive release of 2005's Diner Dash, casual games graduated from bubble popping and jewelry swapping to a new world of characters and story. By 2006, the Mystery Case Files series invigorated the industry with the introduction of narrative-driven Hidden Object Games (HOGs) a genre that has been gradually morphing consumer expectations, showcasing puzzle adventure gameplay interwoven with richer story lines, and narrative themes borrowing largely from prime time television or paperback bestsellers. 2009 saw the release of Dire Grove, Drawn, Avenue Flo, Princess Isabella, and other casual blockbusters perplexingly comparable to the graphic adventure games of the mid 90s. In this talk, Kenny Shea Dinkin, Chief Creative Officer at PlayFirst explores this alluring trend: Why is this happening? What does it mean? Where will it take us over the coming year or two? If storytelling and popular character IP development are maturing in the downloadable arena with meaningful results, what implications does that have for other mass market game categories like online, iphone and social?

GDC 2010

Kenny Shea Dinkin

Independent

free content

Social & Online Games Summit

Other