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Session Name:

Bringing UE3 to Apple's iPhone Platform


This talk will cover the methods Epic used to bring a large-scale game engine over to a mobile device in only a few months time. Important points include what we had to change in Unreal Engine 3 to target the iPhone, what we were able to leverage directly, and what features we cut to overcome limitations of the hardware. Low-level systems such as rendering, file I/O, input, and threading will be addressed in addition to how our Windows-focused tools and engine are used with the Mac-centric development of the iPhone.

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  • GDC 2010
  • Josh Adams
  • Epic Games
  • free content
  • iPhone Games Summit
  • Smartphone / Tablet Games