You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Animation Process of God of War III
Speaker(s): Bruno Velazquez
Company Name(s): Sony Santa Monica
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The main purpose of the presentation is to talk about some of the animation process of God of War III. This will be covered by addressing some of the following points and providing examples:

- Animating Characters from the concept phase:
A discussion of the animation process of a character form the concept phase to the in-game phase.
- Creating exciting Contact Sensitive moves:
A talk about some of the techniques used to create these elaborate sequences.
- Kratos:
This section would be about the challenges of keeping the character consistent.
- The Balance between Gameplay and Animation:
A presentation of the importance of balance between gameplay and animation.

GDC 2010

Bruno Velazquez

Sony Santa Monica

free content

Visual Arts

Visual Arts