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Session Name: Level Design in a Day: Best Practices from the Best in the Business
Speaker(s): Neil Alphonso, Jim Brown, Joel Burgess, Ed Byrne, Forrest Dowling, Coray Seifert, Matthias Worch
Company Name(s): Splash Damage, Epic Games, Bethesda Softworks, , Irrational Games, Arkadium, LucasArts
Track / Format: Visual Arts
Overview: In this intense day-long tutorial, attendees will gain deep insights from some of the most experienced level designers in the industry. The tutorial will cover every aspect of the level design process, from basic navigation and object manipulation tips and tricks to best practices for encounter design and level flow.

As the development discipline responsible for crafting the vastly important moment-to-moment player experience, a deep understanding of core level design principles becomes essential for level designers, game designers and design managers alike. Likewise, an intimate familiarity with the level creation process can be a massive advantage to producers, testers or artists.

This year's session will focus on the Unreal Engine, while subsequent years will focus on Source, Quake, and other popular engines.

GDC 2010

Neil Alphonso

Splash Damage

Jim Brown

Epic Games

Joel Burgess

Bethesda Softworks

Ed Byrne

Forrest Dowling

Irrational Games

Coray Seifert


Matthias Worch


free content

Visual Arts

Visual Arts