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Session Name:

Level Design in a Day: Best Practices from the Best in the Business


In this intense day-long tutorial, attendees will gain deep insights from some of the most experienced level designers in the industry. The tutorial will cover every aspect of the level design process, from basic navigation and object manipulation tips and tricks to best practices for encounter design and level flow.

As the development discipline responsible for crafting the vastly important moment-to-moment player experience, a deep understanding of core level design principles becomes essential for level designers, game designers and design managers alike. Likewise, an intimate familiarity with the level creation process can be a massive advantage to producers, testers or artists.

This year's session will focus on the Unreal Engine, while subsequent years will focus on Source, Quake, and other popular engines.

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  • GDC 2010
  • Neil Alphonso
  • Splash Damage
  • Jim Brown
  • Epic Games
  • Joel Burgess
  • Bethesda Softworks
  • Ed Byrne
  • Forrest Dowling
  • Irrational Games
  • Coray Seifert
  • Arkadium
  • Matthias Worch
  • LucasArts
  • free content
  • Visual Arts
  • Visual Arts