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Session Name:

Little Hands, Foul Moods, Runny Noses 3: Research for Developing Kid-Friendly Social Gaming Experiences


Developers must understand the unique developmental needs of children in order to create engaging and successful products and games. This session explores existing research on children and technology through the lens of social gaming, with particular emphasis on child and adolescent developmental milestones. The foundation of the discussion will focus on research examining the types of social interactions in the lives of children and adolescents, the ways games incorporate into their interactions, and the challenges developers may face when making social games for kids.

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  • GDC 2010
  • Carla Engelbrecht Fisher
  • Teachers College, Columbia University
  • free content
  • Business and Management
  • Business & Marketing