Session Name: | Heavy Rain: How Far Are you Prepared to Go to Develop an Original Project? |
Speaker(s): | David Cage |
Company Name(s): | Quantic Dream |
Track / Format: | Game Design |
Overview: | From the initial pitch to publishers to the ideas behind the key concepts, developing a project with 200 people in four different time zones, evangelizing press for two years, facing a babylonian production while trying to keep creative control, David Cage will be driving the audience through a detailed postmortem on the hurdles Quantic Dream had to overcome to produce a game such as Heavy Rain. |