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Session Name:

Big Wars – 256-Player Real-Time Multiplayer Server Architecture


Contemporary real-time multiplayer game server systems face two problems that practically limit the maximum number of players which could be hosted on any one game session: CPU intensive real-time world simulation for all the in-game objects on the server side and I/O intensive network bandwidth consumption for synchronizing in-game object states to all the connected clients in a real-time fashion. This session will introduce an innovative server architecture which aims to overcome the above limitations, and enable 256+ players real-time multiplayer sessions for MMOFPS games.

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  • GDC Online 2010
  • Lin Luo
  • Independent
  • free content
  • Programming
  • Programming