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Session Name:

Narrative Design Between the Lines: Game Development Conversation Standards

Overview:

Narrative design in games comes with its own interface standards, tone conventions, voice-acting conventions, and more that helps compliment the genre and the gameplay experience. This lecture focuses on tailoring your narrative conventions to the genre, highlighting examples from FALLOUT NEW VEGAS, NEVERWINTER NIGHTS 2: MASK OF THE BETRAYER, ALPHA PROTOCOL, and other role-playing titles (to be announced).

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  • GDC Online 2010
  • John Gonzalez
  • Obsidian Entertainment
  • free content
  • Game Narrative Summit
  • Game Narrative