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The Number One Educational Resource for the Game Industry

Session Name: Threat Modeling for Game Developers
Speaker(s): Stephen Beeman
Company Name(s): Gizmocracy
Track / Format: Customer Experience

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As people entrust social networks with more and more personal information, games that leverage those networks face security risks we seldom needed to consider five years ago. Threat modeling is a process for developing, describing, evaluating and preventing those risks. It's been used to improve the security of major operating systems, but is still simple enough to use on 99-cent smartphone games. Using real-world examples, this lecture will teach you the threat modeling process and how to use it to make your apps more secure.

GDC Online 2011

Stephen Beeman


free content

Customer Experience

Business & Marketing