You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Downloadable Dominance: Quantifying the Importance of DLC for Your Bottom Line


Downloadable Content (DLC) is one of the fastest growing segments of the gaming industry, but what should you expect when you bring your product to market? What kind of expectations can you establish as a baseline for your product? When is the best time to release content to the market? How often should you release content to the market? What results can you expect on subsequent pieces of content? We will be offering a data-heavy insight into the market to equip you with the critical information your company needs.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Benjamin Schlichter
  • free content
  • Business and Marketing and Management
  • Business & Marketing