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Session Name:

Downloadable Dominance: Quantifying the Importance of DLC for Your Bottom Line

Overview:

Downloadable Content (DLC) is one of the fastest growing segments of the gaming industry, but what should you expect when you bring your product to market? What kind of expectations can you establish as a baseline for your product? When is the best time to release content to the market? How often should you release content to the market? What results can you expect on subsequent pieces of content? We will be offering a data-heavy insight into the market to equip you with the critical information your company needs.

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  • GDC 2012
  • Benjamin Schlichter
  • FADE LLC
  • free content
  • Business and Marketing and Management
  • Business & Marketing