|Downloadable Dominance: Quantifying the Importance of DLC for Your Bottom Line
|Track / Format:
|Business and Marketing and Management
Did you know free users get access to 30% of content from the last 2 years?
Downloadable Content (DLC) is one of the fastest growing segments of the gaming industry, but what should you expect when you bring your product to market? What kind of expectations can you establish as a baseline for your product? When is the best time to release content to the market? How often should you release content to the market? What results can you expect on subsequent pieces of content? We will be offering a data-heavy insight into the market to equip you with the critical information your company needs.