|Session Name||Ownership - Dragon Age Style|
|Track / Format||Production|
True ownership, at all levels in a game company, is one of the main ingredients for making AAA titles. Most managers understand this. That's why the term is so widely used across all levels and disciplines. Especially since the introduction of Agile made "Product Owner" part of a project's vocabulary. That said, ownership is also one of the most misused terms in the industry. If you are calling someone an "owner" or if you are being called one, this talk is intended to clarify what that means.