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Session Name:

Take That 2.0: Techniques and Skills for Exertion Sounds for Video Games


The object of this session is to demonstrate the specialized skills required for performing authentic exertion sounds. In this fully- interactive session, attendees will learn the differences in the sounds of hitting and being hit, of striking with a heavy object, grappling with an enemy, or being shot with a projectile. Audience members will get the chance to try out the techniques and learn about the voice actor's "Bag of Tricks".

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  • GDC 2012
  • DB Cooper
  • free content
  • Audio
  • Audio