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Session Name:

Racing Games: A Semi-Formal Sound Study


Games that center around driving cars are a unique genre and offers significant challenges for sound designers. Racing games and their fans share a closeness to the real world not found in many other genres -- fans of racing games are almost always fans of cars, motorsports (either as fans or participants) or both. Some very crucial aspects of the driving experience in race car games are sonically-related; such as the roar of the engine or the hum of the tires right before they lose traction. These are key sounds that professional drivers are acutely attuned to in order to drive their fastest. Using examples from current-generation games for reference, we will break down the key elements that compose vehicle audio simulation and infer various implementations through comparison.

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  • GDC 2012
  • Damian Kastbauer
  • Lost Chocolate Lab
  • free content
  • Audio
  • Audio