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Session Name:

Digital Orchestration for the Video Game Composer

Overview:

Recreating the sound of a symphony orchestra using only a sequencer and orchestral sample libraries presents a great challenge to the contemporary game composer. The latest orchestral sample libraries sound better than ever, but they still require considerable manipulation to convince a listener that they are hearing a real orchestra. It is imperative for the contemporary composer to be able to create sophisticated and realistic sounding mockups of his or her orchestral music. On many projects, the composer may not be given the budget to hire live musicians, yet still be required to produce a great sounding orchestral score. This sixty minute session will provide game composers with sequencing and mixing techniques that can be used to create realistic sounding orchestral pieces using their sequencers and sample libraries.

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  • GDC 2012
  • Fletcher Beasley
  • Fletcher Beasley Music
  • free content
  • Audio
  • Audio